Controller support and vector normalization.


Just a quick update. I learned how to use GetAxisRaw() and implement it into the code, not only enabling controller support while doing so but also normalizing the force vector for moving the rigid body of the player to prevent increased speed when moving diagonally. In doing so, I increased the speed of the player by 10% to make up for lost speed when going diagonally, and the game feels nearly exactly the same.

Files

Puck Daddy's Obstacle Course.zip 37 MB
Jun 19, 2022

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